Day 46 – Q 1. What is virtual reality? What are its applications? In this light, examine the significance of Metaverse. (10 Marks)

  • IASbaba
  • March 17, 2022
  • 0
GS 3, Sci & Technology, TLP-UPSC Mains Answer Writing

1. What is virtual reality? What are its applications? In this light, examine the significance of Metaverse. (10 Marks)

आभासी वास्तविकता क्या है? इसके अनुप्रयोग क्या हैं? इस प्रकाश में, मेटावर्स के महत्व की जांच करें।

Approach- 

Candidates need to write about the virtual reality and how it has several application. Also highlight and examine the virtual reality in the light of metaverse. 

Introduction 

Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. This environment is perceived through a device known as a Virtual Reality headset or helmet.

Body 

Application of virtual reality:

  • The first thing which comes to our mind when we think about VR is gaming, but applications of VR are not limited to just gaming. 
  • We are using this technology in the field of military, healthcare, education, fashion, business, sports, media, engineering, entertainment, scientific visualization, architecture, among others.
  • For example in Education sector has adopted VR for teaching and learning situations. It has the potential to revolutionise learning, retention and content delivery exponentially.
  • For example in military It is used to train soldiers in a simulated battlefield. This gives soldiers the opportunity to learn without the risk of being killed or injured.
  • Also in engineering and architecture VR plays a major role in simulating 3-dimensional models or designs of infrastructures, which can provide a real-life experience of the physical designs of infrastructures beforehand. With the help of VR, cars, machines, aeroplanes etc. Can be virtually designed and pretested for factors.

Metaverse with VR:

  • Metaverse is the next version of the Internet focused on social connection. It can be defined as a simulated digital environment that uses Virtual Reality (VR), along with concepts from social media, to create spaces for rich user interaction mimicking the real world.
  • It can be imagined as a 3D virtual world, with ever-evolving aspects which are collectively shared by its inhabitants – a virtual world with real-time events and an online infrastructure.
  • Virtual communities, activities, events, all seamlessly accessible without the need to sign into multiple apps.
  • One can sign into his virtual office with metaverse as a virtual avatar of himself, meet a client, take a break or play a sport – virtually all in one place.

Conclusion

Technology of meta verse is still evolving it could also lead to new scrutiny of old issues like privacy and managing who does what to whom in a virtual world. The government’s involvement in Metaverse is also a significant aspect as it may change the whole dynamic of the virtual spaces. Therefore requirement of preparatory infrastructure is needed for the transition to a digital economy and to the metaverse.

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